Ministries/Time
From B Nomic
The following is a list of pending Game Actions and other changes to the state of the game that are scheduled to take place in the future. Actions and changes occur at the specified time* and, where determinable and relevant, in order from top to bottom. List items in italics are set to take place at the same time every nweek, unless prevented by unforeseen events (e.g. rule change). List items in bold print are Game Actions that will be taken by Players or changes specific to the particular nweek.
*Note that game clock interruptions may change the time at which some of these changes occur.
Contents |
nweek 148
Everynday
- 23:59 UTC
- MCTMike Rejects every request to become a player of B Nomic where the specified Player name is the same as that of another request, or where the name is different only by distinction of a generated number at the end of the name of the requested player name.
nday 1
- Start
- The Clock becomes Off.
- Any Player who Voted in the previous nweek gains the Vested property, while Players who did not Vote in the previous nweek lose the Vested property.
- Each Active Player receives m25.
- The Beast performs a Trick. (rolled by Ranger)
nday 3
- Start
- If the value of the Threat Flag is Pink Ponies, all Mental States are set to Calm.
nday 5
- Start
- The Beast performs a Trick. (rolled by Ranger)
nday 9
- Start
- The Clock becomes Off.
- The Voting Period begins and all Pending Proposals become Open.
- The Beast performs a Trick. (rolled by Ranger)
nday 12
- End
- The Voting Period Ends and the Vote Tallying procedure (as per Rule 15) is followed. Dividends are awarded to Sock Corporations as each Proposal Passes.
- Player Scores are adjusted based on Proposal Voting.
- Ministry Rewards are distributed.

