Rule 4E66
From B Nomic
Rule 4E66: Escaping the Grave
There is an Attribute "Killer" with a scope of all Dead and Undead Players, a range of all Players and "Circumstances", and a default Value of Circumstances. When a Player becomes Dead, his Killer is set to the Player who directly caused him to become Dead, if such a Player exists.
There is an Attribute "Necromancer", with a scope of all Undead Players, a range of all Players and "None Yet", and a default Value of "None Yet". When a Player becomes Undead, his Necromancer Value is set to the Player who caused him to become Undead.
There is a List Attribute "Mojo Collection" with a scope of all Alps, a range of all Players, a MinLength of 0, a MaxLength of the number of Players, and a default value of {}. A Player whose Mojo Collection includes another Player as an Article, the first may be said to have or possess the other's Mojo (pl. Mojo). No two Articles within a single Instance of the List Attribute Mojo Collection may be identical. If a Player ceases to be Alive, his Mojo List Attribute is set to {}.
An Alp who possesses his own Mojo along with that of a Dead Player and his Killer may, as a Game Action, Raise the Dead Player, causing him to become Undead. The Alp then ceases to possess these Mojo.
Upon becoming Undead, a Player loses the Dead Property and his Maximum Hit Points and Hit Points are set to 5.

