Victory Conditions

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Win By Points

Trigger: At the beginning of a Winday [[nday 2]], at least one Player possesses at least A Truckload of Points.

Victors: The player with the greatest number of points, or all players tied for the greatest number of points.

Prize: A gleaming steel rapier.

Cleanup: All points are destroyed.

Win By Dictatorship

Trigger: A rule is created whose text reads, in its entirety, "The player named X may change the gamestate in any way, at any time.", where X is replaced by the name of a current player.

Victors: The player whose name is in the aforementioned rule.

Prize: A Jeweled Crown and Scepter.

Cleanup: None - the dictator could simply turn one off if there were one. However, it is considered good form for the dictator to close whatever loophole allowed em to become dictator, and then to repeal eir dictatorship.

Win By Legislative Dominance

Trigger: Three proposals made by the same player pass during the same nweek, no more than one of this player's proposals fail during that nweek, and no proposals made by players other than that player pass during that nweek.

Victors: The aforementioned player.

Prize: A Plush Bob the Voting Fish that recites the entire Ruleset when squeezed.

Cleanup: None

Win By Having Already Won

Trigger: A player wins via at least three different Victory Conditions during one nweek.

Victors: The aforementioned player.

Prize: A T-Shirt reading "I won B Nomic via at least three different Victory Conditions during an nweek, and had not won by the Win By Having Won condition during that nweek, and all I got was this stupid T-Shirt".

Cleanup: None

Win By Hacking and Slashing

Trigger: No more than one Active Player is Alive

Victor: The lone Active Player who is Alive, if any

Prize: A Highlander Trophy

Cleanup: All Players become Alive, then their Hit Points are set to 10

Win by Field Match

Trigger: The Current Field Match ends, declaring one or more winners.

Victor: The winners declared by that Field Match.

Cleanup: None

Trophy: Specified by the Field Match that ended and caused this condition to trigger.

Win by Paradox

Trigger: A Consultation on the possibility or legality of a Game Action is Pondered with an Answer of PARADOX.

Victor: The submitter of the Consultation.

Prize: A Klein bottle.

Cleanup: The priest shall submit an Oracularity that resolves the paradox.

Win By Tomfoolery

Trigger: When this Victory Condition is enacted.

Victors: The Players of B Nomic using the names of 0x44, Billy Pilgrim, Charles, Codae, and Hose as defined by the B Nomic game state on 15-Jan-2008.

Prize: A Jester's Cap.

Cleanup: Repeal Rule 4E42, Rule 4E43, and Rule 4E44.

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