Ministries/Cards

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Contents

Player Hands

nameHand
0x44Hamhandedness
Tournament Russian Roulette
Jackpot!
CodaeEnclosing Game
Enclosing Game
Syn
DimShipPoik
Hamhandedness
HoseYellow
Hamhandedness
Flood
JamesBPoik
Rotary Exchange
Poik
Poik
Green
Your Spoo Has Too Much Fleem
RPS
Marr965Green
Hamhandedness
Indigo
Hamhandedness
Greater Booty
Master Handiwork
Tournament Russian Roulette
MurphyYour Spoo Has Too Much Fleem
Hamhandedness
teucerHamhandedness
Rotary Exchange
Orange
WoobleGuru
Orange
Blue
Master Handiwork
Petty Theft

Deck

Petty Theft

There are 2 copies of this card in the Deck.

Image: a slit purse with money falling out of the bottom

Body: When you play Petty Theft, choose two players; transfer 10 points from one of them to the other. If the player losing the points has fewer than 10 points, transfer all eir points instead.

Jackpot!

There are 1 copies of this card in the Deck.

Image: A pot of gold

Body: Gain 50 points.

Your Spoo Has Too Much Fleem

There are 1 copies of this card in the Deck.

Image: A Spoo with too much Fleem

Body: Choose a target player; that player chooses and discards two cards (or all eir cards if e has fewer than two).

Enclosing Game

There are 3 copies of this card in the Deck.

Image: the current Political Go board

Body: You may place a stone on the PGo board. This does not count as your turn, and is legal even if you or one of your allies has made the most recent move. The stone that you place may belong to any player other than you.

Syn

There are 2 copies of this card in the Deck.

Image: An open hand, coming from the left

Body: When this card is played, it is removed from your hand as usual, but is not put back into the Deck. Instead, it is said to be Waiting. At the end of the nweek, if it still Waiting, it ceases to be so. When this card ceases to be Waiting, is shuffled into the Deck.

Ack

There are 3 copies of this card in the Deck.

Image: An open hand, coming from the right

Body: When you play this card, choose a Waiting Syn card. You and the player who played that Syn each gain 5 points; until the end of the nweek, either of you may give cards in your hands to the other at any time. This causes the Syn card to cease to be Waiting.

Syn/Ack

There are 2 copies of this card in the Deck.

Image: Two hands, shaking hands

Body: When you play this card, choose either Syn or Ack. This card is treated exactly as if it were a copy of the chosen card.

Nak

There are 2 copies of this card in the Deck.

Image: A closed fist, coming from the right

Body: When you play this card, target one Waiting Syn card. That Syn card ceases to be Waiting, and you gain five points.

EOT

There are 1 copies of this card in the Deck.

Image: Two hands, pulling away from clasping.

Body: When you play this card, target 2 players who may exchange cards due to a pair of SYN, ACK, SYN/ACK or SWOK cards. These Players cease to be able to transfer cards. This does not affect their ability to exchange cards after a subsequent SYN/ACK link, or their ability to exchange cards with any other player.

Poik

There are 4 copies of this card in the Deck.

Image: A committee, sitting around a table, being surprised by a sudden burst of light.

Body: Poik must be played targeting a Society. That Society is said to have been Poiked by you.

The Useless Card

There are 1 copies of this card in the Deck.

Image: You have found the useless card. Use it wisely.

Body: Nothing happens.

Red

There are 2 copies of this card in the Deck.

Image:

Body:

Orange

There are 0 copies of this card in the Deck.

Image:

Body:

Yellow

There are 1 copies of this card in the Deck.

Image:

Body:

Green

There are 0 copies of this card in the Deck.

Image:

Body:


Blue

There are 1 copies of this card in the Deck.

Image:

Body:

Indigo

There are 1 copies of this card in the Deck.

Image:

Body:

Violet

There are 1 copies of this card in the Deck.

Image:

Body:

Apple White

There are 1 copies of this card in the Deck.

Image:

Body:

Card of DOOM!

There are 0 copies of this card in the Deck.

Image: A Card with glowing red eyes and big, gnashy teeth. It is foaming at the mouth; the foam is tinged red with blood. Other cards run wildly from it as it messily devours a four of spades. Fragments of other cards litter the ground around it.

Body: Choose any three cards held by players, and one card you hold other than this one. All those cards are discarded and you gain 15 points. If you fail to choose such cards, five cards are chosen at random and all of them are discarded. The random choices will be made from cards in your hand until you have no unchosen cards left in your hand; the remaining choices will be made from cards in all player's hands.

RPS

There are 7 copies of this card in the Deck.

Image: The hands of two people playing rock/paper/scissors

Body: You may play this card on any Waiting card. When this occurs, a judge is randomly selected. Both you and the player of the Waiting card send a message to the judge containing any one of the following terms: "Rock", "Paper", or "Scissors". These terms are known as Throws. If both players choose the same Throw, the judge chooses one of them at random, and that player gains the attribute "Hand Job Master". If the chosen throws are different, a player who selected Rock is given said attribute if and only if eir opponent selected Scissors. Otherwise, their opponent gains the aforementioned attribute. If neither player chooses Rock but the Throws chosen

differ, the player who chose Scissors gains the attribute "Hand Job Master".

Hamhandedness

There are 0 copies of this card in the Deck.

Image: A man breaking a piece of a model ship he is assembling.

Body: Choose a player. That player discards a card and gains the attribute "Hand Job Master", and all other players lose it.

Smooth Hands

There are 5 copies of this card in the Deck.

Image: A man juggling a wide variety of assorted objects.

Body: If no player holds the attribute "Hand Job Master", then you gain that attribute.

Lesser Booty

There are 2 copies of this card in the Deck.

Image: A pirate shaking a fist.

Body: Choose a player with the attribute "Hand Job Master". That player draws one card and loses the attribute "Hand Job Master".

Greater Booty

There are 1 copies of this card in the Deck.

Image: A pirate holding out a hand with the palm down.

Body: Choose a player with the attribute "Hand Job Master". That player chooses another player, known as the Target. A card belonging to the Target is chosen at random and given to the player who chose the Target. That player then loses the attribute "Hand Job Master". Should the Hand Job Master in question fail to choose a Target within three checking periods of the time when you play this card, e instead discards a card at random from eir hand.

Greater Booby

There are 2 copies of this card in the Deck.

Image: A pirate holding up eir hand in a gesture of peace turned on its side.

Body: Choose a player with the attribute "Hand Job Master". That player loses one bandwidth and the attribute "Hand Job Master".

Tournament Russian Roulette

There are 3 copies of this card in the Deck.

Image: A group of people standing around one person with a revolver and a scared look.

Body: When you play Tournament Russian Roulette, all other players have three days to post a message to the public forum stating their intent to "join the Tournament." At the end of three days, 1d6 is rolled for each player who has joined the Tournament, starting with the last to join and going in reverse order of joining, and looping

around when all players have been rolled for. If a player rolls a 1, that player is removed from the Tournament. The last player left in the Tournament recieves 10 points from every other player who joined the Tournament.

If no other players join the Tournament in three ndays after you play Tournament Russian Roulette, you gain 50 points.

Circular Theft

There are 2 copies of this card in the Deck.

Image: A line of people, each picking the pocket of the person in front of them.

Body: When you play Circular Theft, choose another player. That player loses 5 points, you get 5 points, and Circular Theft goes into that player's hand.

Master Handiwork

There are 1 copies of this card in the Deck.

Image: A man balanced on one foot simultaneously folding four origami cranes, two in each hand.

Body: Draw a card. You gain the attribute "Hand Job Master", and all other players lose it.

Flood

There are 3 copies of this card in the Deck.

Image: A lake, with the top of a house poking out of it.

Body: If any player tries to play a card between when this card was played and the end of the nweek, that card is discarded instead.

Investment

There are 4 copies of this card in the Deck.

Image: an abacus in the foreground with stacks of gold coins behind.

Body: While Investment is in your hand, if you draw a card as an action, gain one point for every card in your hand, including Investment, before you drew. This does not apply if you draw a card automatically, or receive/steal one from another player. Multiple Investments are cumulative.

If you play any card, discard Investment.

Tax The Poor

There are 2 copies of this card in the Deck.

Image: a medieval bailiff extorting the last penny from an elderly widow.

Body: Every player is assessed for tax in one of the following categories, in decreasing order of priority:

1. Any player not playing cards is exempt. [[In case it later becomes possible to opt out.]] 2. You are exempt. [[You've just given a card to the deck.]] 3. Any player with more than one card in eir hand is exempt. 4. Any player with only one card discards it immediately (it is automatically returned to the deck and e may not play it). 5. Any player with no cards but a positive score, loses ten points, or all eir points if e has less than ten. 6. Any player with no cards or points receives a Kick In The Ass, and gains the attribute "Sore and Disaffected" for the rest of the nweek (if e does not have it aready). No Player is considered to have inflicted this cruel blow. [[Now we see the violence inherent in the system.]]

Luggage Mixup

There are 4 copies of this card in the Deck.

Image: Two people grabbing identical suitcases from an airport baggage claim.

Body: Choose a player other than yourself. Trade hands with that player.

Rotary Exchange

There are 6 copies of this card in the Deck.

Image: A Queen of Diamonds entering an airport terminal as a Jack of Clubs emerges from a nearby one, wearing a beret.

Body: Choose a card in your hand and a card in another player's hand. Swap those cards.

Cash In

There are 5 copies of this card in the Deck.

Image: A woman cashing an enormous pile of chips in a casino.

Body: Discard any number of cards from your hand. Gain 5 points for each card discarded this way.

Stock Crash

There are 2 copies of this card in the Deck.

Image: A stock chart, labeled "B Nomic" at the top. A jagged line is on the chart; it plummets downwards towards the end of the page.

Body: All players discard all cards named Cash In, Jackpot!, Capitalist, or Investment.

Six Card Hand

There are 4 copies of this card in the Deck.

Image: Six facedown cards on a mahogany table. The backs of the cards have large B's on them, in blue.

Body: Choose an integer X between one and five inclusive. Discard all but X cards from your hand, then draw 6-X cards.

Capitalist

There are 2 copies of this card in the Deck.

Image: An enormous pile of bags of money, all with dollar signs on them.

Body: If you have Cash In, Jackpot!, and Investment in your hand, discard all copies of them and gain 300 points.

Guru

There are 1 copies of this card in the Deck.

Image: A computer terminal in the typical green-text-on-black-background style. The keyboard is somewhat dingy; two hands, whose owner is outside the frame, are typing so fast that the fingers are blurred.

Body: If you have Syn, Ack, Nak, and EOT in your hand, discard all copies of them and gain 300 points. For the purposes of this, a copy of Syn/Ack counts as either a Syn or an Ack, but not both (you must discard all Syn/Acks as well).

Card Shark

There are 2 copies of this card in the Deck.

Image: Two white gloved hands flipping cards from one to the other. The cards are making a loop in midair.

Body: If you have Six Card Hand, Your Spoo Has Too Much Fleem, Rotary Exchange, and Luggage Mixup in your hand, discard all copies of them and gain 300 points.

Handyman

There are 2 copies of this card in the Deck.

Image: A six-armed man, three on each side. On the left side he juggles three knives and a chainsaw with one hand, builds a model ship with another, and folds origami cranes with a third. On the right side, his upper hand forms a fist, his middle hand is open palm down, and his lower hand makes a sideways peace sign.

Body: If you have Smooth Hands, Hamhandedness, Master Handicraft, and RPS in your hand, discard all copies of them and gain 300 points.

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